Contact


We’re always eager to talk to you about Primordia and our future projects, your current and future projects, how we got into the game industry, game design theory, circuit bending, genre fiction, and anything else under the sun.

If this is a question that works best as a public discussion, you are welcome to post on Primordia’s discussion boards on Steam and GOG, which we check daily, or on the Wadjet Eye Games website, which we check weekly.  You are also welcome to post a comment at the bottom of this page, on our Facebook page.

If you would rather contact us directly, you can send an email to “wormwood” (without the quotes) at wormwoodstudios dot com.

41 comments:

  1. I have recently bought Primordia on steam and finished it moment ago. Needless to say that it needs a sequel. I would gladly buy it when and if it comes out.

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  2. Thanks so much! I don't think we're going to make a sequel -- although there's the "Fallen" novella (which you can find on the Primordia tab above) -- but we are working on a new game with similar style and themes.

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    1. I want to see another Primordia too, at least one more Primordia. Please reconsider making a sequel please. Maybe instead of a sequel you can do a prequel starring Clarity Arbiterbuilt or something. How about a artbook for all your fans composed with Pixel art, Character designs, background art, etc. Please can you give your fans something, maybe not in the near future, but maybe sometime in the future. We'd love to see something like these from you guys.

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  3. Eternally Us just blew my mind! Amazing short. Really loved the setting, passages, painting ending, voice acting... Loved it!

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    1. Thanks! I passed your praise along to Ben and Steve, and I know they appreciated it!

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  4. hello! I just did a parody song of Google Plus and GlaDOS from Portal/Portal 2 on youtube, and was wondering if I could mention Primordia/Horus in another one I am attempting about the Microsoft/Apple war, which i know little about but find funny? possibly? Hence the umbrella of parody and satire. I will post a link to the finished, posted song for expedience's sake, and if that is against your rules, please disregard me.

    icna never understand these internet law things... I'm hopeless about them.

    https://www.youtube.com/watch?v=5liba6ABe9Q

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  5. I don't think you need our permission, but by all means, go ahead!

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  6. sorry, i meant METROMINd, not microsoft. oH THANK YOU! It's almost done! How cna i send it to you? just link to it when I;m done? ;) YEah, I'll do that.

    ;) thank you so muhc! I LOVED the game so very much, and am grateful it exists. the themes of hmanism and post-humaniana were right up my alley, and so very tasty!!! ;) -skips away to finish song-

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  7. DONE! here it is guys. i hope it's not too awful! ;)

    https://www.youtube.com/watch?v=rLM8JBQdQ2Y

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  8. Just finished Primordia - it's the best adventure game I've played for years!
    Great job guys! The plot, the depth, the atmosphere (gfx, music, voices) in this game are perfect.
    I'll spread the word about your game on Steam, FB etc :)

    Waiting for next games from you...

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  9. Thanks so much, Dawid! I hope our next game lives up to your expectations!

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  10. I want to see another Primordia too, at least one more Primordia. Please reconsider making a sequel please. Maybe instead of a sequel you can do a prequel starring Clarity Arbiterbuilt or something. How about a artbook for all your fans composed with Pixel art, Character designs, background art, etc. Please can you give your fans something, maybe not in the near future, but maybe sometime in the future. We'd love to see something like these from you guys.

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    1. If a good idea strikes me, I might take a run at something. It seems like too much time has passed for something like an artbook, but I had some thoughts about a short comic that would take place between Primordia and Fallen.

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    2. I still think you could make an art book. People are still buying the game and coming to your blog.

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  11. I just wanted to thank you guys for making this. Honestly one of the best games I have purchased in a while. Thank you. Keep making games!

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    1. Thanks so much, Andrew! I hope we can follow up with something you enjoy as much!

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  12. In case you haven't already been notified, both the PDF and ePub links to the Fallen novella on the Primordia page are currently dead. I can't find any 'official' links to it outside of the Youtube audiobook and the download that's included with the GoG.com version.

    Anyway, while I'm leaving a comment here, I'd like to mention that I was quite impressed with Primordia. I typically don't like adventure games, and this did cause a small amount of frustration for me in a few parts, as I'm not accustomed to searching every square inch of a background for items I can interact with. However, I rather enjoyed it overall. Some of the puzzles were pretty satisfying to solve, and I loved the story, characters, lore, and art. I didn't really notice the music much on my first playthrough (outside of the somber 'Bus Stop' area), but I paid more attention on my second playthrough while listening to the commentary, and found a new appreciation for it. The credits song in particular was excellent. Speaking of the commentary mode: I appreciated its inclusion. Love hearing about the production and design process of things like this.

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    1. That's odd -- I thought I'd replied but apparently not. Thanks for both the kind words and the notification. Unfortunately, the registration for PrimordiaGame.com lapsed -- I never had access to it -- and I can't see how to reclaim it. I'll find somewhere else to host the files! In the meanwhile, email me if you need a copy!

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  13. I find the atmosphere in each of your games to be quite fascinating. Would you ever consider doing something with the same vibe as S.T.A.L.K.E.R. in the future?

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    1. Hi Leon -- I really enjoyed Stalker, but I feel like that kind of game would be beyond our resources and somewhat outside our skill set. (3D art, procedural content, etc.) Still, it would be a fun project to take on someday, when we've got some more experience under our belts.

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  14. Hello Wormwood! It seems a post of mine was eated so I'll post it again.

    I just finished Primordia and I have to say, that game is a work of art. Every single facet, characterization and writing, art, audio design and puzzle design, is incredibly good. Thank you for creating something so resonant, and any game you guys make in the future is an insta-buy from me.

    Nolan

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    1. Nolan: What a wonderful note to get! I'm glad you enjoyed the game, and grateful that you stopped by to share your kind words. I'll make sure to pass them along to the rest of the team -- and I hope we don't let you down with our next project! (That said: nothing should ever be an insta-buy. Look before you leap!)

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  15. Hey Wormwood! I'm glad to see from your comments here that you don't have any plans to make any more followups to Primordia. SPOILERS AHEAD!

    Primordia as it is is a thing of beauty, and any prequels or sequels would only detract from it. The ending where the machines, essentially humanities children, not only pick up the pieces of the shattered world we left them but also look forward hopefully to their own lives without their overbearing parents is among the most beautifully optimistic views of the future after an apocalypse I've ever seen. I was greatly disappointed by Fallen because humans still being alive cheapens this immensely.

    I can easily just pretend that Fallen was never written, however. At least I will as long as there are no sequels. So please don't make any!

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    1. I'm glad you enjoyed Primordia so much, and sorry about your disappointment with Fallen. I tend to agree with the premise that it's best to leave well enough alone, but I did think that Fallen presented an opportunity to flesh out some of Primordia's themes. In any case, I'm not planning any sequels. :) The next game is neither an adventure game, nor a robot game, though in its fashion it's about apocalypses, I guess.

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  16. Hi, Wormwoodians! Was wondering if you're alive and well, ain't been hearing anything about the studio's recent activity.

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    1. Alive and well, but busy. I took a job doing writing for Torment: Tides of Numenera, but I'm still plugging away at Wormwood's next title I keep hoping to announce it, but then target milestones slip farther way. Hopefully soon!

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  17. You really should make a high resolution version of Primordia. The game is stellar and I love the voict work but the low resolution kept me from enjoying it as much as I should have. I you remake it and support up to 2560x1440 resolution I'm that the game can live on for a really long time.

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    1. Thanks for the feedback!

      While it would be relatively easy to have higher-resolution backgrounds, it would be an immense undertaking to do the same for the sprites. The problem is, as you increase the size of a sprite (i.e., increase its pixel area), you have to also increase the frames of animation, or the animation looks terrible.

      Primordia's animations -- aside from the great environmental animations -- were already a bit stiff, but they would be horrible at higher res. Even really well-made sprites -- like Monkey Island's -- become terrible when up-scaled without adding frames, as the enhanced editions reveal.

      Finally, the artist (Victor Pflug) is a big fan of low resolution, and Primordia was, for him, an homage to low res games. You're absolutely right that higher res would be more beautiful and probably more marketable, but low res has its own charm and that's what Vic was shooting for.

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  18. Hi, my name is Juan Ignacio and I played Primordia a long time ago. I was surfing in the net and remembered this spectacular game, so i started to search this website to see if there's any news of your new videogames. I've seen interesting projects but "Fallen" caught my attention. I downloaded it and i was about to start reading it and then I recalled my always living desire to work, participate or help in the universe of a videogame, specially in the sci-fi world. So i purpose you to translate the graphic novel "Fallen". Just give me the "Yes" and i'll deliver it the faster i can. Thanks for such an awesome game

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    1. That would be great! You might want to correspond with the guys translating Primordia itself into Spanish (I'm assuming that's the language into which you'd be translating "Fallen") in case there are any similar turns of phrase or whatever that you want to keep consistent. If you can drop me a line at mark at wormwoodstudios dot com, I'll link you guys up. :)

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    2. I just read your reply and, your deductive powers are outstanding Sherlock, I'll translate it to Spanish jajaja. Tonight i'll start the translation. Thank you for the oportunity

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  19. Hello. Great game! Do you have some plane about localisate subtitle on Russian? Look? Some people made it http://steamcommunity.com/sharedfiles/filedetails/?id=358344667, but is not work correctly. Can you integrated it? Thank for Game!

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    1. For localizations, we depend on volunteer efforts. I'm always happy to help anyone who wants to translate it, but it's a ton of work for everyone involved so most projects fall through. I've never been quite sure how the Russian team did it (they did it without my help), and some others have talked about doing a new translation, but I think they were hoping (not unreasonably) to be paid for their work. Because Wadjet Eye Games won't bundle the translations with the Steam or GOG releases (sigh) there's really no financial upside to translating it for anyone.

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    2. So sad(
      who voiced the main character? Sound like Manuel «Manny» Calavera from "Grim Fandango"

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    3. Logan Cunningham, best known for Bastion and Transistor.

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  20. I picked this game up on the most recent Steam sale and I consider it a miracle that I found this game among the ones that were part of that sale. Playing through this game was an enriching experience beyond words, I truly wish I could congratulate the entire dev team in person, I could write pages about each tiny aspect of the game being great. I wish with all my heart that a sequel is made, hopefully based on the Perfect Ending, so that the story can continue. But regardless of what happens, I wish you all the best.

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    1. Thanks so much! Kind words like these are the best reward for having made the game, and the game owes what success it's had to people like you evangelizing about it on Steam, GOG, Metacritic, etc. It really is a fan-driven game.

      I don't think we'll ever make a sequel (sorry), but there is the spin-off story we did, "Fallen." (primordia-game.com/fallen.html) Not the droids you're looking for, but it might be a pleasant diversion.

      Thanks again!

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    2. If you made a movie (or better yet, a series), a comic, or a book set in the Primordia setting I'd buy that in a heartbeat too. When a team like yours has such a wonderful storytelling talent and skill it'd be a shame if it could not blossom. Then again, you choose your own path which is ultimately all anyone can ask.

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  21. Mark - So here I was, browsing Law360, when I saw an article about how some guy named "Mark A. Yohalem" was leaving his post as chief of appeals at the US Attorney's Office for the Central District of California for Munger. Hm, okay, interesting. And that he wrote and designed Primordia--wait, what? Blew my mind.

    I had no idea who you were, but now that I do, I just wanted to pass along what you already must know: you're awesome. And I just read you are going to work on Torment! Amazing.

    Wormwood Team - Keep up the great work! I loved Primordia. The art, the music, the writing--everything was excellent. Can't wait to see what comes next.

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  22. Wormwood Team,

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    If this interests your team at all we would LOVE to get in touch and talk further please let me know!

    Thanks for your time,
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    mboschetti@pricechooser.com

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