Saturday, October 19, 2013

As is no doubt apparent, we’ve been quite slow to establish a solid company web presence.  During Primordia’s launch, Wadjet Eye Games was the hub for the game -- website, Facebook, Twitter.  The team actively participated on message boards and answered emails and so forth, but we didn’t have our own headquarters.

As we’re moving toward our next big project, though, we’ve been trying to change that.  As the links to the right indicate, we have had (for some time) a Facebook page.  We recently set up this website.  (At some point, we’ll move to something snazzier than Blogger.)  And, just today, we set up a Twitter account @WWSGames.  (Someone appears to be cybersquatting on @WormwoodStudios; we are trying to get Twitter to free up the account, which is suspended, though who knows how successful we’ll be?)

Anyway, I’m not sure how much we’ll be Tweeting in the short term, but over time we hope to use it as a way to keep in touch with our fans.  So if Twitter is your thing, and you’ve bothered coming here, you may as well follow us over there as well!

Tuesday, October 8, 2013

Last month, as part of the 2013 Indie Speed Run competition, we made two small games.

The first, Like a Raisin in the Sun, is essentially a mood piece -- it's not really a game so much as short work of fiction about a robot who would like to bake a cupcake.  You interact with the game by pursuing various strands of the story to various conclusions. It's quite short, and any given play through shouldn't take more than a few minutes.

The second, Salt, is a traditional, albeit small, point-and-click adventure about the aftermath of a shipwreck in the Antarctic, loosely based on the doomed Franklin expedition.  It's a somewhat longer experience, but -- unlike Raisin -- it's only good for one play-through.

We're in the process of polishing both games.  The polishing is basically done with Raisin; it just needs to be recompiled and uploaded.  The changes are minor and perhaps unnoticeable (conforming some text to voice over and fixing a possible looping path).  With Salt, we're adding voice over and "feelies," improving the animations slightly, fixing typos and some small glitches, etc.  Thus, while both games are currently playable, you may want to hold of playing Salt -- though, of course, we wouldn't mind you playing and rating the games for the competition!