{"id":84,"date":"2019-12-28T21:52:00","date_gmt":"2019-12-28T21:52:00","guid":{"rendered":""},"modified":"2024-08-21T21:57:08","modified_gmt":"2024-08-21T21:57:08","slug":"2019-in-review","status":"publish","type":"post","link":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/2019\/12\/28\/2019-in-review\/","title":{"rendered":"2019 in Review"},"content":{"rendered":"<div dir=\"ltr\" style=\"text-align: left;\">\nThe past year has been a very good one for Wormwood Studios, and I think we\u2019ve laid the foundation for an exciting 2020.&nbsp; As always, we owe these successes to the support of our players:&nbsp; without your encouragement, we\u2019d never be able to make it through the inevitable low points of the development cycle.<\/p>\n<div style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjLpecxF_p63sRhQYwEX6wpvOu9uTuK0HolzpRPtsVyGecEFyPpN3ctoqW_kSehlTTOm-aNrCJlMWtPjrs7XOXikR5GjRS9WR1BLEtDRGxMngT1yAAVkaqPp2hsdU1J7vqptcAAZk7Z4yk\/s1600\/PrimordiaCoverArt.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"1600\" data-original-width=\"1111\" height=\"320\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEjLpecxF_p63sRhQYwEX6wpvOu9uTuK0HolzpRPtsVyGecEFyPpN3ctoqW_kSehlTTOm-aNrCJlMWtPjrs7XOXikR5GjRS9WR1BLEtDRGxMngT1yAAVkaqPp2hsdU1J7vqptcAAZk7Z4yk\/s320\/PrimordiaCoverArt.jpg\" width=\"222\" \/><\/a><\/div>\n<div style=\"clear: both; text-align: center;\">\n<\/div>\n<div style=\"clear: both; text-align: center;\">\n<\/div>\n<p>In 2019, we released a major <a href=\"https:\/\/steamcommunity.com\/games\/227000\/announcements\/detail\/1785020342293615576\"><i>Primordia <\/i>patch<\/a>, likely the last we\u2019ll ever do.&nbsp; We ported the game to a new version of AGS, which significantly improved stability on modern machines, integrated French, German, and Spanish translations, fixed dozens of bugs (including a few reasonably significant ones, such as the inadvertent removal of music from an important scene), and included a variety of quality-of-life improvements to the game\u2019s UI.<\/p>\n<p>We also <a href=\"https:\/\/twitter.com\/WWSGames\/status\/1149175742825029632\">hit 2,000 reviews<\/a> on Steam, a significant milestone by any measure and a particularly significant one for an indie adventure game.&nbsp; The only other AGS title to reach that number is <i>The Cat Lady<\/i>, and it\u2019s more reviews than <i>Thimbleweed Park<\/i> has, despite that game\u2019s far greater prominence.&nbsp; Player reviews not only help keep the game commercially viable (it\u2019s really the only way that new players get brought in at this point), they\u2019re also a great reward for us in and of themselves, since that kind of interaction is one of the best aspects of indie game development.&nbsp; We\u2019re lucky that reviews have held strong over the years\u2014though our halcyon days of 98% positive are behind us, 97% percent isn\u2019t too bad!<\/p>\n<p>In one of the crazier and more delightful pieces of fan art, the Spanish heavy metal band <a href=\"http:\/\/www.tastemysweetrevenge.com\/\">Taste My Sweet Revenge<\/a> put together two <i>Primordia<\/i>-based metal songs for their soon-to-be-released album.<\/p>\n<p>Finally, we were approached with an interesting proposal from a television producer to create an animated adaptation of <i>Primordia<\/i>.&nbsp; These things usually come to nothing, but we\u2019re cautiously optimistic, given the producer\u2019s track record, interest in science fiction (particularly robot-oriented sci-fi), and excellent background in visual effects.&nbsp; We\u2019ll post more when there\u2019s more to share.<\/p>\n<div style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh-IPex7dNfDZaC9PdO5vFpRyVgA9bro5An3zTpUFAlIWtwmEGPzm_HthYCYbBhKrt67BCt0V1Z59TA62zGFN-sbVdsIUhUatf39xg9XXRdIhNgi9vgcF-ksbUdFMhqLBgawGcsSsHMnQs\/s1600\/Coverart.png\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"1064\" data-original-width=\"726\" height=\"320\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEh-IPex7dNfDZaC9PdO5vFpRyVgA9bro5An3zTpUFAlIWtwmEGPzm_HthYCYbBhKrt67BCt0V1Z59TA62zGFN-sbVdsIUhUatf39xg9XXRdIhNgi9vgcF-ksbUdFMhqLBgawGcsSsHMnQs\/s320\/Coverart.png\" width=\"218\" \/><\/a><\/div>\n<p><i><a href=\"https:\/\/mythicbattles-scenarios.com\/wormwood\/blog\/index.php\/2018\/03\/19\/announcing-strangeland\/\">Strangeland<\/a> <\/i>can now be played from <a href=\"https:\/\/twitter.com\/Dualnames\/status\/1207042837696729088\">beginning to end<\/a>, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game.&nbsp; We had hoped to finish it entirely in 2019, but we\u2019re very close now.&nbsp; The game is divisible into four sections, and we\u2019ve had testers play the first two of those sections extensively.&nbsp; The reactions seem quite positive.<\/p>\n<p><i>Strangeland<\/i>\u2019s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than <i>Primordia<\/i>, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable.&nbsp; The art is spectacular (no surprise), and benefits from four times the pixels that <i>Primordia<\/i> had in terms of resolution.&nbsp; But the real leap forward, I think, is in the code.&nbsp; There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make <i>Strangeland<\/i> really exceptional.&nbsp; Without James\u2019s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.<\/p>\n<p>We\u2019re very hopeful for a 2020 release for <i>Strangeland<\/i>.<\/p>\n<div style=\"clear: both; text-align: center;\">\n<a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEiLAbqqqeCzl8M4hCns-cItqqg_oce-Ff2SXuDLhae2EWY2x_Z4ni93ZozHPpAa5JRaxqbCDoVBtGa17fy-H1XCyLbq55qhkco6awlZclZywzlW0G_1b72HHj2YubC1DOTswhWY7uSK9SY\/s1600\/MainMenuLogoFinal_small.jpg\" style=\"margin-left: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" data-original-height=\"1125\" data-original-width=\"1500\" height=\"240\" src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEiLAbqqqeCzl8M4hCns-cItqqg_oce-Ff2SXuDLhae2EWY2x_Z4ni93ZozHPpAa5JRaxqbCDoVBtGa17fy-H1XCyLbq55qhkco6awlZclZywzlW0G_1b72HHj2YubC1DOTswhWY7uSK9SY\/s320\/MainMenuLogoFinal_small.jpg\" width=\"320\" \/><\/a><\/div>\n<p>For a good while, I was writing <i><a href=\"https:\/\/mythicbattles-scenarios.com\/wormwood\/blog\/index.php\/2018\/02\/16\/fallen-gods-update-1-introducing-fallen-gods\/\">Fallen God<\/a><\/i> design updates that were really fun, but really time-consuming, to put together.&nbsp; Then I got out of the habit, and decided that I should focus all my time on design\/writing on the project.&nbsp; The result has been an apparent stoppage where, in fact, there was tremendous progress.<\/p>\n<p>As I\u2019ve tweeted about recently, <i>Fallen Gods<\/i> is now a proper game\u2014you can <a href=\"https:\/\/twitter.com\/WWSGames\/status\/1198844990006292480\">win<\/a> and <a href=\"https:\/\/twitter.com\/WWSGames\/status\/1206105823132274689\">lose<\/a>, and <a href=\"https:\/\/twitter.com\/WWSGames\/status\/1208207073772634112\">do everything<\/a> we wanted on the way to that victory or defeat.&nbsp; We still need quite a bit more content, and a lot of balancing, and then even more play-testing, but for the first time in the many years of development, it now feels inevitable that the game will be completed.&nbsp; I am reluctant to put any release date on it, but 2020 is not out of the question.<\/p>\n<div style=\"text-align: center;\">\n&nbsp;* * *<\/div>\n<p>\nOnce again, many thanks to all of you who have made our successes possible!&nbsp; Hopefully we will live up to your support in 2020!<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The past year has been a very good one for Wormwood Studios, and I think we\u2019ve laid the foundation for an exciting 2020.&nbsp; As always, we owe these successes to the support of our players:&nbsp; without your encouragement, we\u2019d never be able to make it through the inevitable low points of the development cycle. In [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-84","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/84","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=84"}],"version-history":[{"count":1,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/84\/revisions"}],"predecessor-version":[{"id":148,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/84\/revisions\/148"}],"wp:attachment":[{"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=84"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=84"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wormwoodstudios.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=84"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}