Over the next few days, we will be sharing in various places our reminiscences about developing Primordia. But first, a few numbers:
Sunday, December 4, 2022
Primordia Turns 10
Friday, May 14, 2021
Strangeland Releasing 5/25
Wednesday, September 9, 2020
Wadjet Eye Games Publishing Strangeland
We are delighted to announce that Wadjet Eye Games is publishing Strangeland. Many years in the making, Strangeland is a “cabinet of curiosities” comprising the striking memories and bizarre visions that Victor Pflug (artist) and I (Mark Yohalem, writer/designer) have gathered over our lives. That cabinet has been built with thousands of hours of care by Dimitrios Thanasias-Spanos (coder).
Put otherwise, and as our last update probably indicated, Strangeland is as personal a game as I can imagine making. I spent the last weeks annotating its more obscure references, and realized it really is a map from my childhood wonders and fears to adulthood’s responsibility, regret, and recognition. I know Vic drew deeply from the well of his own personal experiences. Further, Dimitrios has achieved things with the engine (Adventure Game Studio) that no one has ever done before, allowing Vic’s surreal imagery to come to life in smooth and seamless way, and he has done through by throwing all of himself into the game’s development.
Given all the toil and anguish that went into making it, there’s no one we’d be more comfortable entrusting the game’s publication to than WEG. Our collaboration on Primordia was not just a business relationship, but a friendship and creative partnership. Dave Gilbert is second to none in directing voice acting, and WEG has earned a well-deserved reputation for releasing thoughtful games that hearken back to the classics while presenting innovations in setting, design, and narrative. We are proud that Primordia is a part of that legacy, and we are excited that Strangeland will be part of it, too.
Sunday, August 23, 2020
Bradbury, Goya, and Peake: Discussing Some of Strangeland's Inspirations
The seed of Strangeland’s narrative was sadness, and the soil in which it fell included the works of Mervyn Peake, Francisco Goya, and Ray Bradbury.
Read more in this development update on Steam.
Wednesday, August 12, 2020
Friday, May 29, 2020
Arnold Hendrick, Rest in Peace
Monday, April 6, 2020
Primordia Fan Art
Sorry for the radio silence on Strangeland and Fallen Gods. Both continue to progress, but what energy I have these days (after homeschooling kids, doing my day job at night, and trying to plan ahead of this slow-moving catastrophe) is better spent on developing, rather than discussing, these games.